//
//  CategoryDetailTableViewController.swift
//  ToDoList
//
//  Created by Qingke on 16/4/14.
//  Copyright © 2016年 Qingke. All rights reserved.
//

import UIKit

protocol CategoryDetailTableDelegate {
    func addItemFunc (UITableViewController: CategoryDetailTableViewController, addItem CategoryClass: CategoryClass )
    func editItemFunc ( UITableViewController: CategoryDetailTableViewController, editFinished item: CategoryClass )
}

class CategoryDetailTableViewController: UITableViewController {
    @IBOutlet weak var textField: UITextField!
    
    var categoryDetailTableDelegate: CategoryDetailTableDelegate!
    weak var item : CategoryClass?
    override func viewDidLoad() {
        super.viewDidLoad()
        if let item = item {
            textField.text = item.name
        }

        
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 1
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return 1
    }
    
    @IBAction func saveAction(sender: UIBarButtonItem) {
        if let str = textField.text  {
            
            
            dismissViewControllerAnimated(true, completion: nil)
            if let item = item {
                item.name = str
                categoryDetailTableDelegate.editItemFunc(self, editFinished: item)
            } else{
                let item1 = CategoryClass(name: str)
                categoryDetailTableDelegate.addItemFunc(self, addItem: item1)
            }
        }
    }
    
    @IBAction func cancelAction(sender: UIBarButtonItem) {
        dismissViewControllerAnimated(true, completion: nil)
    }
    /*
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
